// AMD AMDUtils code
//
// Copyright(c) 2017 Advanced Micro Devices, Inc.All rights reserved.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#pragma once

#include <map>
#include <string>
#include <vector>

#include <vulkan/vulkan_core.h>

enum ShaderSourceType {
    SST_HLSL,
    SST_GLSL
};

void init_glslang();
void finalize_glslang();

bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, const char *pEntryPoint, std::vector<unsigned int> &spirv);
bool HLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, const char *pEntryPoint, std::vector<unsigned int> &spirv);

VkResult VKCompile(VkDevice device, ShaderSourceType sourceType, const VkShaderStageFlagBits shader_type, const char *pshader, const char *pEntryPoint, std::map<std::string, std::string> defines, VkPipelineShaderStageCreateInfo *pShader);
VkResult VKCompileFromFile(VkDevice device, ShaderSourceType sourceType, const VkShaderStageFlagBits shader_type, const char *pFilename, const char *pEntryPoint, std::map<std::string, std::string>, VkPipelineShaderStageCreateInfo *pShader);